The majority of cutting on this took 3 days. It was shot on Thurs. On Friday I organized/built multi-cam and had a version 1 by Sunday mid day. Then versions were made as notes came in from producers over the following week up until it played at E3 2016!
FCPX multi-cam is no joke and it really makes editing multi-cam fun! Taking advantage of proxy media allowed for the multi-cam to play with no interruptions. This cut turned out great thanks to everyone involved.
Here was the version 1 cut. (TRT: 6:30)
Here was the final version. (TRT: 3:30)